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SMTIIIN Step 1: Surviving The Hospital

I am, genuinely, fairly excited to get into this series. Both SMT, since I've been wanting to give it a real shot for quite a while, and this blog series, as I've been waiting for about as long to actually try and make a website with actual content on it. But first, there're some things that have to be cleared up. To start: I'm playing SMT 3: N on the Switch, via the HD Remaster, on Normal difficulty. I've heard this game is particularly hard, and that there is a downloadable "Merciful" difficulty; fuck that shit. I want to play the game as it was meant to be as accurately as I can, but I'm already struggling with learning Japanese, and I don't have the money to buy an original PS2 copy, nor can my aging laptop emulate it. I've played the intro to this game before that way, and bounced off of it due to the standard 10ish fps I managed to hold that whole time. I'm good, thank you. Let's get actually, for real, started.

Shin Megami Tensei 3: Nocturne starts proper in an overcast Tokyo. The night before, I spoke to Takao, the mysterious high school teacher who seems to be trying to reboot the world, and while speaking to her, set my own name. The first thing I see of the game itself is this, the light pouring excessively from the windows of the Shinjuku Medical Center. I'll soon visit it in the waking world, in all its grimy and empty reality, but here, in a dream, the oncoming world that Takao represents is brilliant and bright and in-your-face. The second thing I see, where my character first truly visually exists, is a dull subway station - dressed dorky as hell, wearing shorts with the longest fly I've ever seen in my life, cleats, and a jacket & sweater combo that just Does Not work.

I stopped to talk to the gate attendant in that subway, and he told me that there were riots just a day ago, in Yoyogi park, not too far from here. Later, I'll meet a guy not given a name or a face, and he'll tell me three people died to a demon attack that night. At the entrance to the park, a reporter for an occult magazine named Hijiri tells me that it was a battle between two cults in disguise - while the rest of the world thinks it was a clash between a civic organization and the developers of a strange building being built smack dab in the middle of Yoyogi. He tells me he's going to the medical center too, but I head there on my own. While meandering on the way, I talk to another high school kid, a friend of the main character, who isn't given a name or a face either, but who clearly knows me. I find his ghost near the same spot a few hours later.

I love the tone that this game starts out with. I know the vibe real well, it's basically how living right now is, if maybe rewound a little bit, solely because of the technological era the game was made in. The overworld song is a Jam while the player walks around, talking to faceless NPCs and getting a bit of foreshadowing from the big screen in Shibuya. There is no shortage of omens, of the sensation that something is about to happen. Vibing while we can, it's a known feeling. But no one's going to address it. Nobody but the homeless guy in one corner of Tokyo, who SWEARS the city's about to get round, but he's just a weirdo outlier who can't take the reality of things. No one's there, either, when the whole of Tokyo gets Real Round, to say that, actually, maybe people should've given a bit more of a shit about their fellow man. He just dies too. You can find him, too, after the world ends, and he'll give you another prophecy after proclaiming, accurately, just how right he was about the fate of everything.

To jump ahead a little, I kinda love the simplicity of the MC's design. Having played plenty of games with complex designs for their central figures, it's real easy to get burnt out on the sheer overboard nature of them. You're staring at their back for the entirety of a video game, which, in this case, can be upwards of 50 hours of gameplay, and that shit can get supremely grating. When dealing with main character design, I've seen two fairly common routes for games to deal with players getting bored of a character's looks: the first, which is getting more prevalent in AAA games with every passing day, is character customization. Hats, beards, anachronistic ad t-shirts for the game you're currently playing a la RE 0. Fun, but not really solving the problem; I find it tends to be the case that I inevitably get bored of whatever outfit I put together and have to keep making new ones, which is functionally offloading the issue onto the player. Some games, like Animal Crossing (which, to be fair, basically counts outfit making as a gameplay mechanic, which I deeply enjoy), even have mechanics like the Magic Wand, which allows you to store multiple outfits to use later, and to piss me off specifically due to its annoying bumps, but that's a totally separate discussion.

The second option when it comes to getting bored of a character's look is, simply, make them Just Simplistic Enough that you can never really get burned out on all their bright and clunky apparel, without being so basic that they are actually boring. Nadie and Ellis from El Cazador De La Bruja, the main cast of SLARPG, Ellie and Joel from the Last of Us Parts I and II, and my best friend Sonic the Hedgehog, all pull off being interesting enough design-wise that you can spend hours staring at them without getting bored, while being simple enough that they don't get immensely boring down the line. SMT 3: N's MC is a killer fit for that balance, while bringing a really interesting aspect to his overall interior character. Starting off after he gets his real fit, being shirtless and lanky makes him come off as weak, whereas the further I play, the cooler he seems, for being able to breathe fire while looking like a genderqueer dyke with a noun for a name that I'd be vaguely jealous of.

a lanky teenager with slightly messy, short black hair stands before a transparent background. he's shirtless and very pale, with yellow eyes, and long line tattoos all across his body, with small lotus designs on his upper forearms. he's wearing tight black shorts that reach just above his knees, with black-and-blue cleats. he's standing, legs far apart, arms forming an x at about the neck level.

Becoming A Demon For The Sake Of Humanity

Upon entering the Shinjuku Medical Center, I meet Chiaki (a friend, given little extra explanation) in person for the first time. She tells me that our mutual friend, Isamu, is somewhere in the hospital, looking for our teacher Takao (and that I now have to go find him (and that I have to leave the copy of Hijiri's magazine that he gave me with her, so she can pass the time). Exploring the entirely empty wing of the hospital, I eventually retrieve Isamu, who, as it's been made more than clear by now, wants to fuck Takao just SO bad. We meet up with Chiaki again in the lobby, and we split up again, examining places we couldn't before; Isamu makes me go to the basement while he explores the hospital's annex, which he ensures us is entirely not due to him being afraid. The next time I see Chiaki, she's standing, despondent, in a night club of ghosts, recognizing me through the tattoos that mark me as a demon.

In the basement, Hikawa, a television news journalist who had a spot on the screen in Shibuya earlier, attacks me, ranting about the oncoming apocalypse. He's stopped just short of trying to kill me by Takao, suddenly revealing herself, and stating plainly that if Hikawa were to kill me, their partnership(!) would end. She tells me to meet her on the roof. When I meet her again, she promises to explain everything if I can find her. Then, the entirety of Tokyo folds in on itself, gradually forming a great sphere (in a weirdly cropped 4:3 cutscene). I am then judged by a great white glowing thing, which says, in so many words, that I'm a weak ass bitch and that I need to work real hard and discover myself if I wanna reshape the world. I am then fed a weird centipede-esque bug called a Magatama (it doesn't look anything like the spiritual symbol) by a young boy and his elderly caretaker, before I wake up covered in tattoos - having been transformed into a demon, not unlike the ones that now fill the world, if looking significantly more human than they do.

Hikawa is gone, Takao is nowhere to be found, but in a strange twist of fate, in the same room that I found Hikawa in, Hijiri now stands - examining a "great cylinder," which would later serve as a save point and fast travel node. He's as confused as I am, but I'm the demon, so I've got to go find my friends, make it out of the hospital, and find out how to fix everything. This is the start of a strange throughline.

In a world where demon encounters are constant (and I do mean that, I think this is one of the higher random encounter rates I've seen), violence is necessary for travel. In order to escape the medical center, one of the concrete islands left of the original Tokyo on the world map amid large patches of sand, I have to kill Forneus, a flying Stingray that's been bullying the ghosts of the former Tokyo residents that now inhabit the center. Isamu is nowhere to be found, but I meet Chiaki in the aforementioned club, distraught yet ultimately withdrawn about the state of the world, and on the way, I have to fight what feels like every few seconds - it just isn't safe to be human anymore. The ghosts hide in side rooms to avoid being eaten by demons, Hijiri travels using the cylinder to avoid the dangers of the world outside the save rooms. The first ghost to offer full recovery does so begging me to not eat him. It is genuinely hard to find spots without a chance of a monster encounter; the shopping areas, world map, even the night club all have a chance of giving you a random encounter, and when they can have sudden spikes in difficulty, even walking from the save room to the store across the hall to buy more medicine can be a danger if you aren't careful.

our protag stands in the lobby of the hotel annex, on the right side of the frame, looking on at Forneus with little emotion. Forneus, a large, floating stingray, with half a human head adorned with a crown and horns jutting from the top of the stingray's head, glares at the Demi-Fiend. he's guarding the door to the Shinjuku Medical Center's Annex's Lobby, along with a few treasure chests (cubes hovering just above the ground at an angle). Light pours in from the window above and behind Forneus.

Finishing Up

There's still more for me to talk about - I love the healer girls, they're Incredibly cute, the fuse rooms are incredibly neat, with their Nuclear Shrine aesthetic, the battle music fucks, even if some of the sound on the switch version can sound immensely tinny. But the sun's started to set in the time I've written this, so I think this is a good place to call it. I have yet to break the rule in the *checks watch* singular day that's passed since I've started this. So. Hopefully the streak continues.

Night, loser!

we did it girls